![sketchup ctrl paint sketchup ctrl paint](http://www.gfxcamp.com/wp-content/uploads/2016/08/CtrlPaint-–-Digital-Sketching-Starter-Kit.jpg)
On Windows, you can freely use the native Material Selector. So you can edit textured faces at any further point in time.įinally, you can freely use CTRL-Z or Escape as well as Ctrl-Y to undo / redo from within the plugin. Texturing modes and transformations are persistent across Sketchup sessions. Due to limitation of the SU, which performs texture distortion by perspective instead of bilinear mapping, you may not get the desired effect and the continuity between cells may not be perfect. ThruPaint embeds a tool to mark / unmark edges as diagonal, which may help ThruPaint to build the mesh correctly. I use the convention for diagonals introduced by Thomthom (edge property "Cast shadow" is set to false), but the script tries to reconstruct the mesh on the fly if not guided by diagonals.
![sketchup ctrl paint sketchup ctrl paint](https://i.ytimg.com/vi/10Ujbt95W9g/maxresdefault.jpg)
Useful for arch, spheres or shapes generated by TIG Extrusion, Curviloft. QuadMesh, which requires that the faces you paint are nicely arranged as pseudo-quads in a rather regular mesh.Projected UV with various choices of the projection plan: initial face, view camera plane, custom face, local and model axes.Adapted to quasi-planar shapes and regular surfaces UV are propagated from the initial face painted via their common edges. Natural UV: Ensure texture continuity with NO distortion.Several Texturing options (but this is NOT UV mapping):.Sampling of material from any face within the model, including if embedded in component.